Game Programming
epub |eng | | Author:Mario Zechner, J. F. DiMarzio & Robert Green
public BlendingScreen(Game game) { super(game); glGraphics = ((GLGame)game).getGLGraphics(); textureRgb = new Texture((GLGame)game, "bobrgb888.png"); textureRgba = new Texture((GLGame)game, "bobargb8888.png"); vertices = new Vertices(glGraphics, 8, 12, true, true); float[] rects = new ...
( Category:
Object-Oriented Design
May 20,2019 )
epub |eng | | Author:LEE STEMKOSKI & Evan Leider
As it stands, the wizard’s animation continues, even when the wizard is not moving. Next, you will create events to start and stop the wizard animation at the appropriate times. ...
( Category:
Object-Oriented Design
May 20,2019 )
epub, mobi, pdf |eng | | Author:Sloan Kelly
Our stub method for testing whether the ball has hit the bat: def draw(self, gameTime, surface): surface.blit(self.img, (self.x, self.y)) This isn’t a stub because we know exactly how this will ...
( Category:
Single Board Computers
May 20,2019 )
epub, pdf |eng | 2015-04-16 | Author:Arun Gupta & Aditya Gupta
This line sets the block’s resistance to 5.0F. The resistance of a block is its resistance to explosions. For example, obsidian has a resistance of 2000.0F, so it cannot be ...
( Category:
Minecraft
May 20,2019 )
epub, mobi |eng | 2018-09-03 | Author:Dr. Edward Lavieri
The input manager enables us to determine all of our input controls, and is where you can set your mouse, keyboard, and joystick inputs. An additional setting available in the ...
( Category:
Game Programming
May 20,2019 )
epub, mobi |eng | 2018-09-04 | Author:John P. Doran
Cloning an object We have seen a few examples of how M5Component derived classes use the Prototype pattern. We will look at a few more important ones a little later, ...
( Category:
Software Development
May 20,2019 )
epub, mobi |eng | 2018-09-03 | Author:Adam Kramarzewski, Ennio De Nucci
The hookshot is an example of a key item that has a variety of gameplay uses, from puzzle solving to combat. To sum it up, lock and key design is ...
( Category:
Software Development
May 20,2019 )
epub, mobi |eng | 2018-09-03 | Author:Chris Bradfield
UI functions You've completed the UI layout, so now let's add a script to HUD so you can add the functionality: extends CanvasLayer signal start_game onready var lives_counter = [$MarginContainer/HBoxContainer/LivesCounter/L1, ...
( Category:
Cross-platform Development
May 20,2019 )
epub, mobi |eng | 2018-09-03 | Author:Micael DaGraca
Custom constructors We saw how to create a new instance of an object using the following syntax: new ObjectType(); This way, you are calling the public implicit constructor. In simple ...
( Category:
Game Programming
May 20,2019 )
epub, mobi |eng | 2018-09-03 | Author:Alan Thorn
The Typer script should be attached to the root Typer object, and that's it! We now have a class that can type text, throwing it inward into the scene, ready ...
( Category:
Game Programming
May 20,2019 )
epub |eng | 2014-08-26 | Author:Annette Godtland [Godtland, Annette]
After setting the maximum size for playPanel, loop through all the letter panels of played: Set each letter panel on played to use panelSize for its size. (Hint: use LetterPanel's ...
( Category:
Game Programming
May 6,2019 )
epub |eng | | Author:Seth Kenlon
-- draw table background ground = love.graphics.newQuad(0,0,WIDE,HIGH,150,150) tile = love.graphics.newImage('img' .. d .. 'tile.jpg') tile:setWrap('repeat','repeat') end The first card you generate is the “top” of the draw deck for the ...
( Category:
Object-Oriented Design
April 8,2019 )
epub, pdf |eng | 2014-10-28 | Author:K. Aava Rani [Rani, K. Aava]
An example of a layer-based Collision Matrix Let's take a look at an example of setting Collision Matrix for layers: Create a new scene and name it Layer Collision. Create ...
( Category:
Game Programming
April 4,2019 )
epub |eng | 2013-11-07 | Author:Raph Koster
Mere entertainment becomes art when the communicative element in the work is either novel or exceptionally well done. It really is that simple. The work has the power to alter ...
( Category:
Game Theory
April 1,2019 )
mobi, epub |eng | 2014-03-31 | Author:Jonathon Manning and Paris Buttfield-Addison
Adding Physics to Sprites Problem You want to make sprites be affected by gravity and other physical forces. Solution To make an SKSpriteNode be physically simulated, create an SKPhysicsBody and ...
( Category:
Game Design
April 1,2019 )
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